The issue with games like Animal Crossing: Wild World asks if it is intuitive enough for those who really enjoy their time spent building towns - and basically, living life.īut yes, Animal Crossing has set the standard for the genre - and really, there's nothing quite like it today. Basically, something telling you what to do and how to do it even though the mechanics are bent towards open-ended gameplay. It would be a strange idea to involve a thick plot around a life simulator.